Figure-rise Standard WarGreymon - Amplified
59,90 CHF
Derzeit nicht verfügbar
Beschreibung
Part of the 20th Anniversary of Digimon, a new version of Wargreymon with amplified styling joins the model kit lineup! With Bandai's known part separation, this fully colored model kit also features impressive dynamic articulation and gimmicks including Brave shield that can be mounted on back and arm with expanding parts, Dramon Killers with movable claws and combination form.
-The neck has a ball joint at the top and a hinge at the bottom, allowing for a wide range of motion for the head.
-Elbow joints can be bent about 110 degrees. Knee joints can be bent about 135 degrees.
-Shoulder joints can swing forward for a wider range of motion. Shoulder armor can swing upwards independently from the arm.
-Hip joint can move up and down.
-The neck has a ball joint at the top and a hinge at the bottom, allowing for a wide range of motion for the head.
-Elbow joints can be bent about 110 degrees. Knee joints can be bent about 135 degrees.
-Shoulder joints can swing forward for a wider range of motion. Shoulder armor can swing upwards independently from the arm.
-Hip joint can move up and down.
Details & Spezifikationen
Versand, Zahlung & Rückgabe
Versand ab unserem Schweizer Lager mit Schweizer Post. Gratis ab 149 CHF innerhalb der Schweiz & Liechtenstein. Bestellungen bis 15:00 Uhr gehen am selben Werktag raus. 14 Tage Rückgaberecht auf versiegelte Ware.
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Produktinformationen "Figure-rise Standard WarGreymon - Amplified"
Part of the 20th Anniversary of Digimon, a new version of Wargreymon with amplified styling joins the model kit lineup! With Bandai's known part separation, this fully colored model kit also features impressive dynamic articulation and gimmicks including Brave shield that can be mounted on back and arm with expanding parts, Dramon Killers with movable claws and combination form.
-The neck has a ball joint at the top and a hinge at the bottom, allowing for a wide range of motion for the head.
-Elbow joints can be bent about 110 degrees. Knee joints can be bent about 135 degrees.
-Shoulder joints can swing forward for a wider range of motion. Shoulder armor can swing upwards independently from the arm.
-Hip joint can move up and down.
-The neck has a ball joint at the top and a hinge at the bottom, allowing for a wide range of motion for the head.
-Elbow joints can be bent about 110 degrees. Knee joints can be bent about 135 degrees.
-Shoulder joints can swing forward for a wider range of motion. Shoulder armor can swing upwards independently from the arm.
-Hip joint can move up and down.
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