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Spiderman: Web of Shadows - Boxed - PS3

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Product number: PS3-47964-OVP-EN
Description
Spec Ops: The Line is a military third-person shooter. It's an entry in the long-running Spec Ops series, but without any connection to the story or gameplay mechanics of the earlier games. The game is set in Dubai, where a series of sandstorms have devastated the environment. After serving in Afghanistan, Colonel John Konrad volunteered to lead the 33rd Battalion in evacuating the city. After six months, nothing more was heard of his mission until a radio transmission was intercepted in which he stated that the evacuation had been a complete disaster. A team of three men who served under Konrad is tasked with locating survivors and then immediately leaving the city to radio for a rescue from outside the storm wall and send in the cavalry. The team consists of Captain Martin Walker, Lieutenant Adams, and Sergeant Lugo, with the player controlling only the first, while the other two are controlled by the AI. The player controls only the first, while the other two are controlled by the AI. To progress through the missions, they must use tactical manoeuvres, shoot, and take cover. The story is inspired by the book "Heart of Darkness", also known through its film adaptation "Apocalypse Now", so it's no coincidence that the colonel's surname is Konrad, a nod to the book's author, Joseph Conrad.

The game opens with a flashback to a frantic aerial battle between two helicopters in the prologue, then begins in the first chapter when the squad enters the city. At first, the entire area is deserted, but they quickly find some bodies of the 33rd and are attacked by local insurgents. The various missions then take the squad through sandy Dubai, a mix of modern buildings and palaces that are now in ruins. Game mechanics include taking cover, aiming from behind obstacles, jumping, sprinting, and taking out insurgents. Since the player only controls the main character, teammates act independently but can also be given various commands. These aren't just general in nature, as Walker can, for example, ask them to attack a specific target, move to a certain area, throw a flashbang, or heal each other. Alongside various weapons such as standard rifles and grenades, there are also melee attacks and brutal executions. At a certain point, mortars can be used together with a camera to fire a laptop-controlled rifle, there are static turrets, and a mission in which you fire from a helicopter. Weapons can be picked up from killed enemies. Health regenerates automatically when taking cover. When wounded, blood splatters appear at the edge of the screen and the screen turns to grayscale.

The environment plays an important role through obstacles, sudden sandstorms, and the influence of the sun. Many objects can also be used for alternative attacks, for example shooting a roof covered in a lot of sand, or targeting windows to rain glass down on enemies. Sand can bury people, block visibility during a storm, and blast into enemies' faces when a grenade explodes. Missions are largely built as linear corridors and often feature scripted sequences and encounters that escalate into firefights. A large part of the game focuses on interaction between squad members, who comment on the situation. Many sections feature gruesome scenes with wounded, burned, and dismembered people, and the game often focuses on the moral dilemma of wanting to evacuate survivors while being constantly attacked by insurgents who fear the Americans have come to kill them. Much of this conflict plays out in conversations between the three soldiers. At certain points, ethical decisions must be made, and this usually means choosing between two evils. These decisions have no direct impact on the outcome of the mission, but lead to four different endings in the finale. Later in the game, Walker will also work together with other people. There are 15 chapters in total in single-player mode.

Multiplayer mode includes a standard mode (Chaos) and a team deathmatch (Mutiny), and is based on two factions: The Exiles and The Damned. Loadouts can be customised before starting a match, and up to five classes can be unlocked, with each faction having its own unique class. The four general classes are Officer, Sniper, Rifleman, and Medic, with Scavenger as the unique class for The Damned and Breacher for The Exiles. Each class has access to different weapons and items and features a persistent stat system that tracks the player's progress across games. Levelling up unlocks new weapons. Each class also has access to perks, and once the maximum level is reached, you can re-enlist and unlock improved versions of each class. Frequent use of perks also upgrades them. Other game modes focus on objectives, such as Rally Point, which resembles a King of the Hill game mode. Uplink is about protecting a communications network and holding points using a territory system. The third mode is Buried, in which teams must defend repairable points on the map. Each team is assigned three weak points that must be taken out by the other team, but which can also be repaired. Once all three weak points are eliminated, a final weak point is revealed in the enemy base, and the team that manages to capture it wins the match. Variations in game modes are offered through playlists, such as Combat as a combination mode, or Attrition, where there are no respawns. More
Details & specifications
Genre Action & Adventure
Platform Playstation 3 (PS3)
Condition Used, with original packaging
Language English
ManufacturerSony
EAN5030917062445
Release24.10.2008
Product numberPS3-47964-OVP-EN
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Product information "Spiderman: Web of Shadows - Boxed - PS3"

Spec Ops: The Line is a military third-person shooter. It's an entry in the long-running Spec Ops series, but without any connection to the story or gameplay mechanics of the earlier games. The game is set in Dubai, where a series of sandstorms have devastated the environment. After serving in Afghanistan, Colonel John Konrad volunteered to lead the 33rd Battalion in evacuating the city. After six months, nothing more was heard of his mission until a radio transmission was intercepted in which he stated that the evacuation had been a complete disaster. A team of three men who served under Konrad is tasked with locating survivors and then immediately leaving the city to radio for a rescue from outside the storm wall and send in the cavalry. The team consists of Captain Martin Walker, Lieutenant Adams, and Sergeant Lugo, with the player controlling only the first, while the other two are controlled by the AI. The player controls only the first, while the other two are controlled by the AI. To progress through the missions, they must use tactical manoeuvres, shoot, and take cover. The story is inspired by the book "Heart of Darkness", also known through its film adaptation "Apocalypse Now", so it's no coincidence that the colonel's surname is Konrad, a nod to the book's author, Joseph Conrad.

The game opens with a flashback to a frantic aerial battle between two helicopters in the prologue, then begins in the first chapter when the squad enters the city. At first, the entire area is deserted, but they quickly find some bodies of the 33rd and are attacked by local insurgents. The various missions then take the squad through sandy Dubai, a mix of modern buildings and palaces that are now in ruins. Game mechanics include taking cover, aiming from behind obstacles, jumping, sprinting, and taking out insurgents. Since the player only controls the main character, teammates act independently but can also be given various commands. These aren't just general in nature, as Walker can, for example, ask them to attack a specific target, move to a certain area, throw a flashbang, or heal each other. Alongside various weapons such as standard rifles and grenades, there are also melee attacks and brutal executions. At a certain point, mortars can be used together with a camera to fire a laptop-controlled rifle, there are static turrets, and a mission in which you fire from a helicopter. Weapons can be picked up from killed enemies. Health regenerates automatically when taking cover. When wounded, blood splatters appear at the edge of the screen and the screen turns to grayscale.

The environment plays an important role through obstacles, sudden sandstorms, and the influence of the sun. Many objects can also be used for alternative attacks, for example shooting a roof covered in a lot of sand, or targeting windows to rain glass down on enemies. Sand can bury people, block visibility during a storm, and blast into enemies' faces when a grenade explodes. Missions are largely built as linear corridors and often feature scripted sequences and encounters that escalate into firefights. A large part of the game focuses on interaction between squad members, who comment on the situation. Many sections feature gruesome scenes with wounded, burned, and dismembered people, and the game often focuses on the moral dilemma of wanting to evacuate survivors while being constantly attacked by insurgents who fear the Americans have come to kill them. Much of this conflict plays out in conversations between the three soldiers. At certain points, ethical decisions must be made, and this usually means choosing between two evils. These decisions have no direct impact on the outcome of the mission, but lead to four different endings in the finale. Later in the game, Walker will also work together with other people. There are 15 chapters in total in single-player mode.

Multiplayer mode includes a standard mode (Chaos) and a team deathmatch (Mutiny), and is based on two factions: The Exiles and The Damned. Loadouts can be customised before starting a match, and up to five classes can be unlocked, with each faction having its own unique class. The four general classes are Officer, Sniper, Rifleman, and Medic, with Scavenger as the unique class for The Damned and Breacher for The Exiles. Each class has access to different weapons and items and features a persistent stat system that tracks the player's progress across games. Levelling up unlocks new weapons. Each class also has access to perks, and once the maximum level is reached, you can re-enlist and unlock improved versions of each class. Frequent use of perks also upgrades them. Other game modes focus on objectives, such as Rally Point, which resembles a King of the Hill game mode. Uplink is about protecting a communications network and holding points using a territory system. The third mode is Buried, in which teams must defend repairable points on the map. Each team is assigned three weak points that must be taken out by the other team, but which can also be repaired. Once all three weak points are eliminated, a final weak point is revealed in the enemy base, and the team that manages to capture it wins the match. Variations in game modes are offered through playlists, such as Combat as a combination mode, or Attrition, where there are no respawns. More
Genre: Action & Adventure
Platform: Playstation 3 (PS3)
Condition: Used, with original packaging
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