Resonance of Fate - boxed - PS3
CHF 54.90
Currently unavailable
Description
Combat in Resonance of Fate is carried out through a unique turn-based system called Tri-Attack Battle (t-A-B). Movement, charging and attacks are performed using the action gauge until a character's turn is over. Enemies, however, continue to attack in real time while the player performs their actions. Before the player can attack an enemy, they must build up their charge, which increases faster the closer the character is to the enemy. Attacks in combat require at least one full charge to succeed and deal either non-permanent scratch damage with machine guns and rapid-fire weapons, or permanent direct damage with handguns and grenades. With direct damage, the scratch damage also becomes permanent. Once an attack is completed, the character's turn is over. So it's up to the player to deploy their characters in a way that lets them use both types of damage effectively and in good time against enemies.
Special attacks in the game are presented in the form of hero actions, in which a character can be sent down a path to shoot multiple times and hit multiple enemies while being invincible to enemy attacks. Hero actions cost bezels, and once these run out, the player enters a critical state in which they can't use items and both their attack and accuracy are severely reduced. Bezels can be recovered, however, by destroying a body part of an enemy or defeating it entirely. Hero actions can also lead to another kind of special attack, known as the Tri-Attack, in which all three characters attack simultaneously, but which can only be performed if certain conditions are met.
Details & specifications
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Product information "Resonance of Fate - boxed - PS3"
Combat in Resonance of Fate is carried out through a unique turn-based system called Tri-Attack Battle (t-A-B). Movement, charging and attacks are performed using the action gauge until a character's turn is over. Enemies, however, continue to attack in real time while the player performs their actions. Before the player can attack an enemy, they must build up their charge, which increases faster the closer the character is to the enemy. Attacks in combat require at least one full charge to succeed and deal either non-permanent scratch damage with machine guns and rapid-fire weapons, or permanent direct damage with handguns and grenades. With direct damage, the scratch damage also becomes permanent. Once an attack is completed, the character's turn is over. So it's up to the player to deploy their characters in a way that lets them use both types of damage effectively and in good time against enemies.
Special attacks in the game are presented in the form of hero actions, in which a character can be sent down a path to shoot multiple times and hit multiple enemies while being invincible to enemy attacks. Hero actions cost bezels, and once these run out, the player enters a critical state in which they can't use items and both their attack and accuracy are severely reduced. Bezels can be recovered, however, by destroying a body part of an enemy or defeating it entirely. Hero actions can also lead to another kind of special attack, known as the Tri-Attack, in which all three characters attack simultaneously, but which can only be performed if certain conditions are met.
| Genre: | Action & Adventure |
|---|---|
| Platform: | Playstation 3 (PS3) |
| Condition: | Used, with original packaging |
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