Persona 5 - Boxed - PS3
CHF 104.90
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Description
Like its predecessors Persona 3 and Persona 4, Persona 5 plays out over an entire school year and combines elements of a social simulator with those of a dungeon crawler. During the day, the player must attend lessons and can spend free time on various side activities, such as playing sport, fishing, working out at the gym, watching TV, going to the cinema, hanging out with friends, taking on part-time jobs and so on. There's a new game mechanic, the Confidant system, which is similar to the Social Link system from earlier games and whose sole purpose is to encourage interaction with other characters and the building of relationships. The stronger the bonds with others, the greater the benefits (usually related to the Personas themselves). In a nod to older Shin Megami Tensei games, Personas are obtained this time through the negotiation system, in which the player characters talk to the demons they fight and try to persuade them to join the group through various dialogue options. Alternatively, players can also demand money or items from the creature. The Persona fusion system is still present, allowing the player to create more powerful Personas in the Velvet Room by fusing existing ones. Personas are obtained by visiting Palaces, this game's dungeons, which take on a physical form through the desires of corrupt individuals. Unlike in the predecessors, these dungeons are not procedurally generated, so they have the same layout every time they are visited. The visual presentation is based on the picaresque theme underlying the story and is very striking in the UI screens. Persona 5's theme colour is red, just as Persona 3 had blue as its main colour and Persona 4 had yellow. The game's soundtrack features acid jazz elements as well as hard rock elements during boss battles, setting it apart from previous titles.
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Product information "Persona 5 - Boxed - PS3"
Like its predecessors Persona 3 and Persona 4, Persona 5 plays out over an entire school year and combines elements of a social simulator with those of a dungeon crawler. During the day, the player must attend lessons and can spend free time on various side activities, such as playing sport, fishing, working out at the gym, watching TV, going to the cinema, hanging out with friends, taking on part-time jobs and so on. There's a new game mechanic, the Confidant system, which is similar to the Social Link system from earlier games and whose sole purpose is to encourage interaction with other characters and the building of relationships. The stronger the bonds with others, the greater the benefits (usually related to the Personas themselves). In a nod to older Shin Megami Tensei games, Personas are obtained this time through the negotiation system, in which the player characters talk to the demons they fight and try to persuade them to join the group through various dialogue options. Alternatively, players can also demand money or items from the creature. The Persona fusion system is still present, allowing the player to create more powerful Personas in the Velvet Room by fusing existing ones. Personas are obtained by visiting Palaces, this game's dungeons, which take on a physical form through the desires of corrupt individuals. Unlike in the predecessors, these dungeons are not procedurally generated, so they have the same layout every time they are visited. The visual presentation is based on the picaresque theme underlying the story and is very striking in the UI screens. Persona 5's theme colour is red, just as Persona 3 had blue as its main colour and Persona 4 had yellow. The game's soundtrack features acid jazz elements as well as hard rock elements during boss battles, setting it apart from previous titles.
| Genre: | RPG |
|---|---|
| Platform: | Playstation 3 (PS3) |
| Condition: | Used, with original packaging |
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