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Heroes of Might and Magic - Game Boy Color - EN

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Product number: GBC-50395-MODUL-EN
Description
Heroes of Might and Magic is a turn-based strategy game with a fantasy setting and the series' first appearance on the Game Boy Color. In concept, rules and gameplay, it is closely tied to the original PC game, but features controls and graphics adapted to the handheld, and comes with its own set of scenarios. As in the original game, the player controls one of four warlords and must defeat the other three to win a scenario. Heroes are the central units of the game and are used to explore the top-down map, collect treasures and resources, claim mines, find artefacts and engage in battles against wandering creatures or enemy heroes. The player's castles serve to recruit new heroes and produce units that both defend the castles and form the armies of the heroes. Castles can be upgraded by adding new buildings, allowing different and stronger units to be built. Battles take place on special tactical screens and allow attackers and defenders to issue movement and attack orders to each group of units. Heroes can cast spells during battles, but otherwise do not directly participate in battles. By collecting experience, heroes level up RPG-style, increasing the strength of their armies. The game does not contain a campaign like the PC version, but a selection of 31 freely selectable scenarios developed specifically for the handheld. These are staggered by difficulty level (6 easy, 17 medium, 8 hard) and map size. Enemy intelligence and the amount of starting resources are customisable. Games can be saved in battery-backed RAM, with three save slots available.
Details & specifications
Genre RPG
Platform Game Boy Color (GBC)
Condition Used, cartridge/disc only
Language English
ManufacturerNintendo
Release20.10.2000
Product numberGBC-50395-MODUL-EN
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Product information "Heroes of Might and Magic - Game Boy Color - EN"

Heroes of Might and Magic is a turn-based strategy game with a fantasy setting and the series' first appearance on the Game Boy Color. In concept, rules and gameplay, it is closely tied to the original PC game, but features controls and graphics adapted to the handheld, and comes with its own set of scenarios. As in the original game, the player controls one of four warlords and must defeat the other three to win a scenario. Heroes are the central units of the game and are used to explore the top-down map, collect treasures and resources, claim mines, find artefacts and engage in battles against wandering creatures or enemy heroes. The player's castles serve to recruit new heroes and produce units that both defend the castles and form the armies of the heroes. Castles can be upgraded by adding new buildings, allowing different and stronger units to be built. Battles take place on special tactical screens and allow attackers and defenders to issue movement and attack orders to each group of units. Heroes can cast spells during battles, but otherwise do not directly participate in battles. By collecting experience, heroes level up RPG-style, increasing the strength of their armies. The game does not contain a campaign like the PC version, but a selection of 31 freely selectable scenarios developed specifically for the handheld. These are staggered by difficulty level (6 easy, 17 medium, 8 hard) and map size. Enemy intelligence and the amount of starting resources are customisable. Games can be saved in battery-backed RAM, with three save slots available.
Genre: RPG
Platform: Game Boy Color (GBC)
Condition: Used, cartridge/disc only
Responsible company
Nintendo of Europe SE
Goldsteinstraße 235
60528 Frankfurt am Main
Germany
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